VerilogTown: Cars, crashes and hardware design

Lindsay Grace, Peter Jamieson, Naoki Mizuno, Boyu Zhang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

VerilogTown is a game about cars, crashes and hardware design. The game is designed to help teach and practice the hardware description language, Verilog. The game uses the metaphor of traffic signals to help players understand and practice the code needed to implement combinational and sequential logic in digital circuits. Borrowing from the emerging space of human computation games, player solutions in the games can be directly transferred to embedded system for real world use.

Original languageEnglish (US)
Title of host publicationACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450338523
DOIs
StatePublished - Nov 16 2015
Externally publishedYes
Event12th Advances in Computer Entertainment Technology Conference, ACE 2015 - Iskandar, Malaysia
Duration: Nov 16 2015Nov 19 2015

Publication series

NameACM International Conference Proceeding Series
Volume16-19-November-2015

Conference

Conference12th Advances in Computer Entertainment Technology Conference, ACE 2015
Country/TerritoryMalaysia
CityIskandar
Period11/16/1511/19/15

Keywords

  • ASIC
  • FPGA
  • Games and learning
  • Hardware description languages
  • Synthesizable circuits
  • Verilog

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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