TY - GEN
T1 - TopLeague and Bundesliga Manager
T2 - 14th Annual RoboCup International Symposium
AU - Visser, Ubbo
PY - 2011/4/5
Y1 - 2011/4/5
N2 - This paper describes a new generation online soccer manager. More than 210,000 users operate TopLeague and the Official Bundesliga Manager, complex real-time soccer simulators that are based on actual data of real professional soccer players. The underlying technology is a hierarchical three-tier multiagent system that consists of autonomous BDI agents and allows dynamic group structures (e.g. an emergent situation for a wing attack). The German Bundesliga, one of the most prestigious soccer leagues in the world, adopted this AI system for their official web site. The online games run seamlessly in a web browser with a state-of-the-art 3D visualization engine. Fundamental research within the domain of the RoboCup simulation league is the basis for this technology. We will describe the architecture of the multiagent system (MAS) in this paper, discuss motion capture techniques for graphical animation, and reveal details about user acceptance of the games.
AB - This paper describes a new generation online soccer manager. More than 210,000 users operate TopLeague and the Official Bundesliga Manager, complex real-time soccer simulators that are based on actual data of real professional soccer players. The underlying technology is a hierarchical three-tier multiagent system that consists of autonomous BDI agents and allows dynamic group structures (e.g. an emergent situation for a wing attack). The German Bundesliga, one of the most prestigious soccer leagues in the world, adopted this AI system for their official web site. The online games run seamlessly in a web browser with a state-of-the-art 3D visualization engine. Fundamental research within the domain of the RoboCup simulation league is the basis for this technology. We will describe the architecture of the multiagent system (MAS) in this paper, discuss motion capture techniques for graphical animation, and reveal details about user acceptance of the games.
KW - Facial Expressions
KW - Manager Games
KW - Motion Capture
KW - Robotic Entertainment
KW - Soccer Simulation
KW - Teamwork and Heterogeneous Agents
UR - http://www.scopus.com/inward/record.url?scp=79953238672&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79953238672&partnerID=8YFLogxK
U2 - 10.1007/978-3-642-20217-9_20
DO - 10.1007/978-3-642-20217-9_20
M3 - Conference contribution
AN - SCOPUS:79953238672
SN - 9783642202162
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 230
EP - 241
BT - RoboCup 2010
Y2 - 25 June 2010 through 25 June 2010
ER -