The poetics of game design, rhetoric and the independent game

Research output: Contribution to conferencePaperpeer-review

2 Scopus citations

Abstract

This paper approaches the question about games as art from a fundamentally different perspective. Instead of asking questions of visual aesthetics and pursuing analogies to film or commercial arts, it demonstrates an even clearer analogy to poetic forms. Allying common practices in independent games in particular, this paper serves as an illustrative demonstration of the poetics of game design, emphasizing the poetic properties of independent game designs. It frames game design in terms of the rhetorical devices used to create an experience. Such framing is useful to independent game designers, developers of persuasive and critical gameplay, and archivists seeking an effective way to catalog digital games that is driven by structure instead of subject or play mechanic.

Original languageEnglish (US)
StatePublished - 2011
Event5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011 - Utrecht, Netherlands
Duration: Sep 14 2011Sep 17 2011

Conference

Conference5th International Conference on Digital Research Association: Think Design Play, DiGRA 2011
Country/TerritoryNetherlands
CityUtrecht
Period9/14/119/17/11

Keywords

  • Game aesthetics
  • Independent game classification
  • Poetry and games

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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