The effect of positive and negative goal orientation and player embodiment in assessment games

Lindsay Grace, G. Tanner Jackson, Blair Lehman

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

While much research has been done on games as engaging strategies for assessment and education, little has been done to address the specific human computer interaction questions relating to the impact of player engagement in game experiences. This case study examines a section (284 adults) of a larger study on play preference of over 700 participants who were given four versions of an assessment game. While the content remained the same, the versions varied by their structure (rewarding players for acting either appropriately or inappropriately) and by play perspective aesthetics (direct or indirect character embodiment). The results indicate that player preference was for the aesthetics of indirect embodiment and the goals of negative behavior. While this is perhaps unsurprising to makers of commercial games, this is contrary to typical education assessment game design. The case study also demonstrates a difference in player character embodiment that should prove useful to those determining the perspective of their player environments.

Original languageEnglish (US)
Title of host publicationCHI EA 2020 - Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450368193
DOIs
StatePublished - Apr 25 2020
Event2020 ACM CHI Conference on Human Factors in Computing Systems, CHI EA 2020 - Honolulu, United States
Duration: Apr 25 2020Apr 30 2020

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2020 ACM CHI Conference on Human Factors in Computing Systems, CHI EA 2020
Country/TerritoryUnited States
CityHonolulu
Period4/25/204/30/20

Keywords

  • Assessment games
  • Computer game goals
  • Player perspective
  • Pragmatics

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design
  • Software

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