The Creative Alternative Game: Exploring Interpersonal Influence Processes

David R. Seibold, Thomas Steinfatt

Research output: Contribution to journalArticle

Abstract

In this article we (1) defend the use of game simulations as experiments to test communication-related theories, but argue that game theory per se and the Prisones's Dilemma game are of limited research value to students of communication; (2) explicate a mixed-motive game experiment (Creative Alternative) which permits systematic investigation of interpersonal influence processes; and (3) discuss the use of the Creative Alternative game to study the effects of alternative compliance-gaining strategies.

Original languageEnglish (US)
Pages (from-to)429-457
Number of pages29
JournalSimulation & Gaming
Volume10
Issue number4
DOIs
StatePublished - 1979
Externally publishedYes

Fingerprint

Communication
Game theory
Experiments
Students
Interpersonal influence
Experiment
Compliance
Simulation games

ASJC Scopus subject areas

  • Computer Science Applications
  • Business, Management and Accounting (miscellaneous)

Cite this

The Creative Alternative Game : Exploring Interpersonal Influence Processes. / Seibold, David R.; Steinfatt, Thomas.

In: Simulation & Gaming, Vol. 10, No. 4, 1979, p. 429-457.

Research output: Contribution to journalArticle

Seibold, David R. ; Steinfatt, Thomas. / The Creative Alternative Game : Exploring Interpersonal Influence Processes. In: Simulation & Gaming. 1979 ; Vol. 10, No. 4. pp. 429-457.
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