Striking a balance: user-experience and performance in computerized game-based assessment

Carol M. Forsyth, Tanner Jackson, Del Hebert, Blair Lehman, Pat Inglese, Lindsay Grace

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Game-based assessment (GBA) is a new frontier in the assessment industry. However, as with serious games, it will likely be important to find an optimal balance between making the game “fun” versus focusing on achieving the educational goals. We created two minigames to assess students’ knowledge of argumentation skills. We conducted an iterative counter-balanced pre-surveyinteraction-post-survey study with 124 students. We discovered that game presentation sequence and game perceptions are related to performance in two games with varying numbers of game features and alignment to educational content. Specifically, understanding how to play the games is related to performance when users start with a familiar environment and move to one with more game features, whereas enjoyment is related to performance when users start with a more gamified experience before moving to a familiar environment.

Original languageEnglish (US)
Title of host publicationArtificial Intelligence in Education - 18th International Conference, AIED 2017, Proceedings
EditorsElisabeth Andre, Xiangen Hu, Ma. Mercedes T. Rodrigo, Benedict du Boulay, Ryan Baker
PublisherSpringer Verlag
Pages502-505
Number of pages4
ISBN (Print)9783319614243
DOIs
StatePublished - 2017
Externally publishedYes
Event18th International Conference on Artificial Intelligence in Education, AIED 2017 - Wuhan, China
Duration: Jun 28 2017Jul 1 2017

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10331 LNAI
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference18th International Conference on Artificial Intelligence in Education, AIED 2017
Country/TerritoryChina
CityWuhan
Period6/28/177/1/17

Keywords

  • Assessment
  • Cognitive load
  • Serious games

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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