Stereo from flickering caustics

Yohay Swirski, Yoav Y. Schechner, Ben Herzberg, Shahriar Negahdaripour

Research output: Chapter in Book/Report/Conference proceedingConference contribution

20 Scopus citations


Underwater, natural illumination typically varies strongly temporally and spatially. The reason is that waves on the water surface refract light into the water in a spatiotemporally varying manner. The resulting underwater illumination field is known as underwater caustics or flicker. In past studies, flicker has often been considered to be an undesired effect, which degrades the quality of images. In contrast, in this work, we show that flicker can actually be useful for vision in the underwater domain. Specifically, it solves very simply, accurately, and densely the stereo correspondence problem, irrespective of the object's texture. The temporal radiance variations due to flicker are unique to each object point, thus disambiguating the correspondence, with very simple calculations. This process is further enhanced by compounding the spatial variability in the flicker field. The method is demonstrated by underwater in-situ experiments.

Original languageEnglish (US)
Title of host publication2009 IEEE 12th International Conference on Computer Vision, ICCV 2009
Number of pages8
StatePublished - 2009
Event12th International Conference on Computer Vision, ICCV 2009 - Kyoto, Japan
Duration: Sep 29 2009Oct 2 2009

Publication series

NameProceedings of the IEEE International Conference on Computer Vision


Other12th International Conference on Computer Vision, ICCV 2009

ASJC Scopus subject areas

  • Software
  • Computer Vision and Pattern Recognition


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