Polyglot Cubed: The design of a multi-language learning game

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

Polyglot Cubed is an educational game to facilitate the learning of multiple languages. It is designed to entertain while enforcing language listening comprehension. The modular language learning game system works interchangeably with a variety of languages. The game relies on a matching mechanic intended to balance comprehension based language recognition with a simple gameplay mechanic. The game is an implementation of theories in motivation, education and entertainment. It takes as its motivation academic critique of existing educational video games and in particular pursues those areas where educational games fall short of the needs of post-secondary learners. This document outlines the design the comprised the educational video game system.

Original languageEnglish (US)
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009
Pages421-422
Number of pages2
DOIs
StatePublished - 2009
EventInternational Conference on Advances in Computer Entertainment Technology, ACE 2009 - Athens, Greece
Duration: Oct 29 2009Oct 31 2009

Publication series

NameACM International Conference Proceeding Series

Conference

ConferenceInternational Conference on Advances in Computer Entertainment Technology, ACE 2009
Country/TerritoryGreece
CityAthens
Period10/29/0910/31/09

Keywords

  • Educational video games
  • Entertainment and education
  • Language learning software

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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