Consumo de oxígeno y gasto energético durante y después de juegos de calle, vídeo game y TV

Translated title of the contribution: Oxygen consumption and energy expenditure during and after street games, active video games and TV

Suliane Beatriz Raube, Pierre Soares Brandão, José Fernando Vila Nova de Moraes, Bibiano Madrid, Daniel Fernandes Barbosa, Herbert Gustavo Simões, John E Lewis, Carmen Sílvia Grubert

Research output: Contribution to journalArticle

Abstract

Introduction: Physical activity has become less frequent since the 1980s, even among more active children. Objective: To analyze excess post-exercise oxygen consumption (EPOC) and total energy expenditure (TEE) in children during and after three different activities. Methods: Sixteen healthy children (9.6±0.1 yrs.) randomly underwent the following procedures lasting 30 minutes on different days: (a) traditional games (PLAY), (b) active video game (Dance Dance Revolution; DDR), and (c) watching television (TV). Oxygen consumption (VO2) was measured at rest, at the 10th, 20th, and 30th minute of intervention, and for 40 minutes post-intervention. TEE was also measured. Results: At the end of intervention, VO2 had increased by 330% and 166% for PLAY and DDR, respectively, compared to the rest. EPOC in PLAY was seen to occur at the 10th, 20th, and 30th post-interventional minutes from 7.00±1.02 (at rest) to 10.83±0.94, 10.03±0.58, and 9.80±0.77mL.kg-1.min-1, respectively. However, EPOC in DDR occurred at only the 10th post-interventional minute (7.04 to 8.61 mL.kg-1.min-1; p<0.01). After intervention, TEE in PLAY was greater than in DDR and TV (112.08±19.45 vs 56.98±6.34 vs 36.39±4.5 kcal; p<0.01), respectively. Conclusions: PLAY induced children to reach a greater VO2 during activity and greater EPOC and TEE compared to DDR and TV. Level of evidence A1b; Crossover study.

Original languageSpanish
Pages (from-to)338-342
Number of pages5
JournalRevista Brasileira de Medicina do Esporte
Volume24
Issue number5
DOIs
StatePublished - Sep 1 2018

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Keywords

  • Children
  • Heart rate
  • Oxygen consumption

ASJC Scopus subject areas

  • Orthopedics and Sports Medicine
  • Physical Therapy, Sports Therapy and Rehabilitation

Cite this

Raube, S. B., Brandão, P. S., de Moraes, J. F. V. N., Madrid, B., Barbosa, D. F., Simões, H. G., Lewis, J. E., & Grubert, C. S. (2018). Consumo de oxígeno y gasto energético durante y después de juegos de calle, vídeo game y TV. Revista Brasileira de Medicina do Esporte, 24(5), 338-342. https://doi.org/10.1590/1517-869220182405184575