Networked games in the midst of the clouds

Mark Claypool, Grenville Armitage, M. Brian Blake

Research output: Contribution to journalArticle

Abstract

Networked games in the context of the emerging technologies of cloud and mobile computing facilitate an enhanced gaming experience for consumers. Software engineers will be continually challenged to offer more realistic games in the context of ever more distributed systems, complexity in new game-delivery platforms, and the uncertainty in performance considering uneven computational environments.

Original languageEnglish
Article number6818953
Pages (from-to)8-11
Number of pages4
JournalIEEE Internet Computing
Volume18
Issue number3
DOIs
StatePublished - Jan 1 2014
Externally publishedYes

Fingerprint

Mobile computing
Cloud computing
Engineers
Uncertainty

Keywords

  • cloud computing
  • distributed computing
  • mobile games
  • networked games

ASJC Scopus subject areas

  • Computer Networks and Communications

Cite this

Claypool, M., Armitage, G., & Blake, M. B. (2014). Networked games in the midst of the clouds. IEEE Internet Computing, 18(3), 8-11. [6818953]. https://doi.org/10.1109/MIC.2014.56

Networked games in the midst of the clouds. / Claypool, Mark; Armitage, Grenville; Blake, M. Brian.

In: IEEE Internet Computing, Vol. 18, No. 3, 6818953, 01.01.2014, p. 8-11.

Research output: Contribution to journalArticle

Claypool, M, Armitage, G & Blake, MB 2014, 'Networked games in the midst of the clouds', IEEE Internet Computing, vol. 18, no. 3, 6818953, pp. 8-11. https://doi.org/10.1109/MIC.2014.56
Claypool M, Armitage G, Blake MB. Networked games in the midst of the clouds. IEEE Internet Computing. 2014 Jan 1;18(3):8-11. 6818953. https://doi.org/10.1109/MIC.2014.56
Claypool, Mark ; Armitage, Grenville ; Blake, M. Brian. / Networked games in the midst of the clouds. In: IEEE Internet Computing. 2014 ; Vol. 18, No. 3. pp. 8-11.
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