TY - GEN
T1 - Mobile augmented reality system architecture for ubiquitous e-learning
AU - Doswell, Jayfus T.
AU - Blake, M. Brian
AU - Butcher-Green, Jerome
PY - 2006/12/1
Y1 - 2006/12/1
N2 - Mobile Augmented Reality Systems (MARS) e-learning has the potential to provide continuous, context-based, and autonomous instruction to human learners anytime, anyplace, and at any-pace. MARS e-learning enables mobility for the learner and hands free human computer interactivity. Advances to MARS based learning provides the advantage of a natural human-computer interface, flexible mobility, and context-aware instruction allowing learners to develop psychomotor skills while interacting with their natural environment with augmented perceptual cues. These perceptual cues combining multi-modal animation, graphics, text, video, and voice along with empirical instructional techniques can elegantly orchestrate a mobile instructional tool. The challenge, however, is building a MARS e-learning tool with capabilities for adapting to various learning environments while also considering the cultural, geographical, and other contexts about the learner. This paper discusses a novel system/software architecture, CAARS, for developing context-aware mobile augmented reality instructional systems.
AB - Mobile Augmented Reality Systems (MARS) e-learning has the potential to provide continuous, context-based, and autonomous instruction to human learners anytime, anyplace, and at any-pace. MARS e-learning enables mobility for the learner and hands free human computer interactivity. Advances to MARS based learning provides the advantage of a natural human-computer interface, flexible mobility, and context-aware instruction allowing learners to develop psychomotor skills while interacting with their natural environment with augmented perceptual cues. These perceptual cues combining multi-modal animation, graphics, text, video, and voice along with empirical instructional techniques can elegantly orchestrate a mobile instructional tool. The challenge, however, is building a MARS e-learning tool with capabilities for adapting to various learning environments while also considering the cultural, geographical, and other contexts about the learner. This paper discusses a novel system/software architecture, CAARS, for developing context-aware mobile augmented reality instructional systems.
UR - http://www.scopus.com/inward/record.url?scp=38949111693&partnerID=8YFLogxK
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U2 - 10.1109/WMTE.2006.261358
DO - 10.1109/WMTE.2006.261358
M3 - Conference contribution
AN - SCOPUS:38949111693
SN - 076952723X
SN - 9780769527239
T3 - Proceedings - Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2006
SP - 121
EP - 123
BT - Proceedings - Fourth IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2006
T2 - 4th IEEE International Workshop on Wireless, Mobile and Ubiquitous Technology in Education, WMUTE 2006
Y2 - 16 November 2006 through 17 November 2006
ER -