Making and analyzing games: Not as art, but as literature

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

Despite the common tendency to understand computer games as a medium somewhere between film and traditional software, this paper argues for a more appropriate position amongst literature. This writing explores the opportunities in analogizing digital games not as art, but as literature. Within this framing new opportunities reveal themselves for innovative game design and more manageable archiving of games and their relationships. It should prove useful to media theorists, designers, and game librarians seeking a new way to frame the analysis and production of digital games.

Original languageEnglish (US)
Title of host publicationProceedings of the 16th International Academic MindTrek Conference 2012
Subtitle of host publication"Envisioning Future Media Environments", MindTrek 2012
Pages237-240
Number of pages4
DOIs
StatePublished - 2012
Event16th International Academic MindTrek Conference 2012: "Envisioning Future Media Environments", MindTrek 2012 - Tampere, Finland
Duration: Oct 3 2012Oct 5 2012

Publication series

NameProceedings of the 16th International Academic MindTrek Conference 2012: "Envisioning Future Media Environments", MindTrek 2012

Conference

Conference16th International Academic MindTrek Conference 2012: "Envisioning Future Media Environments", MindTrek 2012
Country/TerritoryFinland
CityTampere
Period10/3/1210/5/12

Keywords

  • Critical game studies
  • Digital game critique
  • Game analysis
  • Game archiving
  • Game design

ASJC Scopus subject areas

  • Media Technology

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