Get in the GROOVE: Promoting a healthy reality

Mary Kate Clennan, Daniella S. Carucci, Shannon E. Chiles, Marissa D. Alert, Alyssa LaRoche, Maria Isabel Leeder, Patrice G. Saab

Research output: Chapter in Book/Report/Conference proceedingChapter


Over the last few decades, there has been a rise in the prevalence of overweight and obesity in American youths. This chapter describes the rationale for the virtual world features of an ongoing obesity prevention project that engages middle school aged girls in a 3-week summer science enrichment program. The Get in the GROOVE! program is designed to promote self-efficacy for healthy behavior change, increase health knowledge, facilitate healthy behaviors related to physical activity and nutrition, encourage a healthy body image, and promote the development and consolidation of a health self-identity. The virtual world component supplements experiences and reinforces curriculum and concepts learned in the physical world component of the program. Preliminary findings suggest that The Get in the GROOVE! program is a promising social environment to motivate healthy habits.

Original languageEnglish (US)
Title of host publicationVirtual and Augmented Reality
Subtitle of host publicationConcepts, Methodologies, Tools, and Applications
PublisherIGI Global
Number of pages21
ISBN (Electronic)9781522554707
ISBN (Print)1522554696, 9781522554691
StatePublished - Mar 2 2018

ASJC Scopus subject areas

  • Computer Science(all)


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