Generating autonomous dynamic behavior for computer animation: a constrained optimal control approach

Sunil K. Singh, Alok Kumar, Lin Shi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper we outline a framework that would enable us to program complex dynamic sensorimotor behavior in such characters. Since the emphasis is on dynamic behaviors, it is necessary to deal with and reason about dynamic variables such as velocities and accelerations; hence a dynamical systems approach is adopted. Our approach is to demonstrate that apparently complex patterns of dynamic coordination (such as obstacle avoidance, pole-balancing, jumping and hopping) can be formulated using a dynamic constraint-generation and constraint satisfaction framework. The lowest level motor controller behavior is altered by constraints generated by the supervisory layer on top. The solution to the resulting constrained problem, which is accomplished in real-time, automatically generates a desired behavior pattern. A central theme of the proposed research is the dynamic generation of sub-goals and constraints to satisfy each individual behavior.

Original languageEnglish (US)
Title of host publication1993 IEEE Annual Virtual Reality International Symposium
Editors Anon
PublisherPubl by IEEE
Pages422-428
Number of pages7
ISBN (Print)078031364X
StatePublished - Dec 1 1993
Externally publishedYes
Event1993 IEEE Annual Virtual Reality International Symposium - Seattle, WA, USA
Duration: Sep 18 1993Sep 22 1993

Publication series

Name1993 IEEE Annual Virtual Reality International Symposium

Other

Other1993 IEEE Annual Virtual Reality International Symposium
CitySeattle, WA, USA
Period9/18/939/22/93

ASJC Scopus subject areas

  • Engineering(all)

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  • Cite this

    Singh, S. K., Kumar, A., & Shi, L. (1993). Generating autonomous dynamic behavior for computer animation: a constrained optimal control approach. In Anon (Ed.), 1993 IEEE Annual Virtual Reality International Symposium (pp. 422-428). (1993 IEEE Annual Virtual Reality International Symposium). Publ by IEEE.