Gaming with Purpose: Heuristic Understanding of Ubiquitous Game Development and Design for Human Computation

Lindsay D. Grace, Peter Jamieson

Research output: Chapter in Book/Report/Conference proceedingChapter

2 Scopus citations

Abstract

In technology, the growth of ubiquitous computing and the increased use of human computation games (HCGs) create a possibility space for games that convert the serious business of work into the seriously engaging experience of play. HCGs have witnessed a significant growth in the last few years. This chapter outlines the defining characteristics of HCGs. It also outlines the design concept of the human cloud for HCGs. The chapter provides an overview of design patterns in games based on heuristic analysis. There are two dichotomous solutions to the design of HCGs. The first is to determine the problem to be solved and then apply an appropriate game design to it. The second solution is to reverse engineer the game solution by starting with a game. The chapter concludes with a discussion on design models for creating ubiquitous and persuasive play using HCGs.

Original languageEnglish (US)
Title of host publicationHandbook of Digital Games
PublisherWiley-IEEE Press
Pages645-666
Number of pages22
ISBN (Electronic)9781118796443
ISBN (Print)9781118328033
DOIs
StatePublished - Apr 7 2014
Externally publishedYes

Keywords

  • Heuristic problem solving
  • Human cloud
  • Human computation games (HCGs)
  • Ubiquitous computing

ASJC Scopus subject areas

  • Engineering(all)

Fingerprint

Dive into the research topics of 'Gaming with Purpose: Heuristic Understanding of Ubiquitous Game Development and Design for Human Computation'. Together they form a unique fingerprint.

Cite this