TY - JOUR
T1 - Effectiveness of the Fun For Wellness Online Behavioral Intervention to Promote Subjective Well-Being in Adults with Obesity
T2 - A Randomized Controlled Trial
AU - Myers, Nicholas
AU - Prilleltensky, Isaac
AU - McMahon, Adam
AU - Lee, Seungmin
AU - Dietz, Samantha
AU - Prilleltensky, Ora
AU - Pfeiffer, Karin A.
AU - Bateman, André G.
AU - Brincks, Ahnalee M.
N1 - Funding Information:
Funding for this study was provided by the Erwin and Barbara Mautner Charitable Foundation through the Erwin and Barbara Mautner Endowed Chair in Community Well-Being at the University of Miami. We do not perceive the funding body to exert any role in the design of the study and collection, analysis, and interpretation of data and in writing manuscripts.
PY - 2020
Y1 - 2020
N2 - Fun For Wellness is a self-efficacy theory-based online behavioral intervention developed to promote growth in well-being and physical activity by providing capability-enhancing opportunities to participants. Evidence has been provided for the efficacy of Fun For Wellness to promote subjective well-being in adults in a relatively controlled setting. The objective of this study was to evaluate the effectiveness of Fun For Wellness to increase subjective well-being in adults with obesity in the United States of America in a relatively uncontrolled setting. The data described in this manuscript were collected within a more broadly focused trial: the Well-Being and Physical Activity Study (ClinicalTrials.gov, identifier: NCT03194854, https://clinicaltrials.gov/ct2/show/NCT03194854). The study design was a large-scale, prospective, double-blind, parallel group randomized controlled trial. Participants were recruited through an online panel recruitment company. Data collection occurred at three time points: baseline, 30 days and 60 days after baseline. Participants (N = 667) who were assigned to the Fun For Wellness group (nFFW = 331) were provided with 30 days of 24 h access to the online intervention (i.e., from baseline to 30 days after baseline). Participants assigned to the usual care group (nusual care = 336) were asked to conduct their lives as usual. There was evidence for a positive indirect effect of Fun For Wellness on both occupational and psychological subjective well-being at 60 days after baseline through occupational and psychological well-being self-efficacy at 30 days after baseline, respectively. There was evidence for a positive direct effect of Fun For Wellness on both community (d = 0.33) and physical (d = 0.26) subjective well-being at 60 days after baseline. Results from this study provided some initial evidence for both the effectiveness (e.g., promoting community, occupational, physical, and psychological subjective well-being), and the ineffectiveness (e.g., failing to promote interpersonal, economic, and overall subjective well-being), of the Fun For Wellness intervention for increasing subjective well-being in adults with obesity in the United States of America.
AB - Fun For Wellness is a self-efficacy theory-based online behavioral intervention developed to promote growth in well-being and physical activity by providing capability-enhancing opportunities to participants. Evidence has been provided for the efficacy of Fun For Wellness to promote subjective well-being in adults in a relatively controlled setting. The objective of this study was to evaluate the effectiveness of Fun For Wellness to increase subjective well-being in adults with obesity in the United States of America in a relatively uncontrolled setting. The data described in this manuscript were collected within a more broadly focused trial: the Well-Being and Physical Activity Study (ClinicalTrials.gov, identifier: NCT03194854, https://clinicaltrials.gov/ct2/show/NCT03194854). The study design was a large-scale, prospective, double-blind, parallel group randomized controlled trial. Participants were recruited through an online panel recruitment company. Data collection occurred at three time points: baseline, 30 days and 60 days after baseline. Participants (N = 667) who were assigned to the Fun For Wellness group (nFFW = 331) were provided with 30 days of 24 h access to the online intervention (i.e., from baseline to 30 days after baseline). Participants assigned to the usual care group (nusual care = 336) were asked to conduct their lives as usual. There was evidence for a positive indirect effect of Fun For Wellness on both occupational and psychological subjective well-being at 60 days after baseline through occupational and psychological well-being self-efficacy at 30 days after baseline, respectively. There was evidence for a positive direct effect of Fun For Wellness on both community (d = 0.33) and physical (d = 0.26) subjective well-being at 60 days after baseline. Results from this study provided some initial evidence for both the effectiveness (e.g., promoting community, occupational, physical, and psychological subjective well-being), and the ineffectiveness (e.g., failing to promote interpersonal, economic, and overall subjective well-being), of the Fun For Wellness intervention for increasing subjective well-being in adults with obesity in the United States of America.
KW - e-health
KW - m-health
KW - Mediation
KW - Self-efficacy theory
KW - Well-being self-efficacy
UR - http://www.scopus.com/inward/record.url?scp=85088825734&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85088825734&partnerID=8YFLogxK
U2 - 10.1007/s10902-020-00301-0
DO - 10.1007/s10902-020-00301-0
M3 - Article
AN - SCOPUS:85088825734
JO - Journal of Happiness Studies
JF - Journal of Happiness Studies
SN - 1389-4978
ER -