Effectiveness of MMORPG-based instruction in elementary English education in Korea

S. Suh, S. W. Kim, Nam Ju Kim

Research output: Contribution to journalArticle

75 Citations (Scopus)

Abstract

This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation for learning, self-directed learning skills, computer skills, game skills, computer capacity, network speed, and computer accessibility) were examined to see how accurately achievement was predicted in MMORPG instruction. The results indicated that students studying English utilizing online role-playing games showed higher scores in areas of listening, reading, and writing than those who attended face-to-face instruction classes. It was also found that prior knowledge, motivation for learning, and network speed were factors affecting achievement in English learning. These findings suggest that MMORPGs can play an important role in improving English communicative skills.

Original languageEnglish (US)
Pages (from-to)370-378
Number of pages9
JournalJournal of Computer Assisted Learning
Volume26
Issue number5
DOIs
StatePublished - Oct 1 2010
Externally publishedYes

Fingerprint

Korea
Education
instruction
Computer games
education
learning
Students
knowledge
gender
student

Keywords

  • Elementary students
  • English education
  • Instructional effectiveness
  • Language learning
  • Massive multiplayer online role-playing game
  • Online game

ASJC Scopus subject areas

  • Education
  • Computer Science Applications

Cite this

Effectiveness of MMORPG-based instruction in elementary English education in Korea. / Suh, S.; Kim, S. W.; Kim, Nam Ju.

In: Journal of Computer Assisted Learning, Vol. 26, No. 5, 01.10.2010, p. 370-378.

Research output: Contribution to journalArticle

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