Designing microgames for Assessment: A case study in rapid prototype iteration

Lindsay Grace, G. Tanner Jackson, Christopher Totten, Julian Parker, Joyce Rice

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

In contrast to the trend toward large scale, immersive games that aspire toward the polish and experience of conventional commercial games, the authors offer a design case study for the potential of microgames and assessment. Microgames are designed to be small, pointed experiences more analogous to a single question than an entire exam. Instead of offering diverse mechanics, microgames are small punctuated play experiences. Microgames are rapidly developed games, targeting a relatively narrow set of skills. It is speculated that microgame based assessments can support contextualized, focused interaction that allows for situated decisions within a relatively short time frame. This paper outlines the design heuristics learned in a collaborative project to develop microgames for assessment between a major testing and assessment organization and their academic partner.

Original languageEnglish (US)
Title of host publicationACE 2015 - 12th Advances in Computer Entertainment Technology Conference, Proceedings
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450338523
DOIs
StatePublished - Nov 16 2015
Externally publishedYes
Event12th Advances in Computer Entertainment Technology Conference, ACE 2015 - Iskandar, Malaysia
Duration: Nov 16 2015Nov 19 2015

Publication series

NameACM International Conference Proceeding Series
Volume16-19-November-2015

Conference

Conference12th Advances in Computer Entertainment Technology Conference, ACE 2015
Country/TerritoryMalaysia
CityIskandar
Period11/16/1511/19/15

Keywords

  • Educational game assessment
  • Educational game design methods
  • Iterative design and development
  • Microgames

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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