Abstract
Using potential-fields is a seldomly used technique in RoboCup scenarios. The existing approaches mainly concentrate on world state representation on single actions such as a kick. In this paper we will show how to apply potential fields to assist fast and precise decisions in an easy and intuitive way. We go beyond the existing approaches in using potential fields to determine all possible player actions, basic and advanced tactics an also general player behaviors. To ensure fast computing we mainly use basic mathematical computation for potential field related calculations. This gives us the advantage of both determining and understanding player actions. Therefore, integrating future features such as a complex online coach and progressive localization methods will be easier. We implemented the approach in our team Bremen University Goal Seekers (BUGS) and tested it in numerous games against other simulation league teams. The results show that CPU-time of making a decision per team has been decreased significantly. This is a crucial improvement for calculations in time-critical environments.
Original language | English (US) |
---|---|
Pages (from-to) | 304-311 |
Number of pages | 8 |
Journal | Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) |
Volume | 2752 |
DOIs | |
State | Published - 2003 |
Externally published | Yes |
Event | 6th Robot World Cup Soccer and Rescue Competitions and Conference - RoboCup 2002 - Fukuoka, Japan Duration: Jun 19 2002 → Jun 25 2002 |
ASJC Scopus subject areas
- Theoretical Computer Science
- Computer Science(all)