Critical gameplay: Designing games to critique convention

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Scopus citations

Abstract

This paper discusses the critical gameplay design project and its newest evolution. After being exhibited in several international venues in 2009-2011, the project has evolved to employ a more pointed critique of game culture and how people play. The paper describes, Big Huggin', an affection game, Match, a game of procedural racism and Healer, and an unshooter about the Nanjing Massacre. These games continue to explore the notion of values in design.

Original languageEnglish (US)
Title of host publicationMM 2012 - Proceedings of the 20th ACM International Conference on Multimedia
Pages1185-1187
Number of pages3
DOIs
StatePublished - 2012
Event20th ACM International Conference on Multimedia, MM 2012 - Nara, Japan
Duration: Oct 29 2012Nov 2 2012

Publication series

NameMM 2012 - Proceedings of the 20th ACM International Conference on Multimedia

Conference

Conference20th ACM International Conference on Multimedia, MM 2012
Country/TerritoryJapan
CityNara
Period10/29/1211/2/12

Keywords

  • critical design
  • critical gameplay
  • game art
  • game design
  • game process workflow
  • procedural rhetoric
  • rapid game development

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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