Critical gameplay: Design techniques and case studies

Research output: Chapter in Book/Report/Conference proceedingChapter

1 Scopus citations


This chapter introduces critical gameplay design as a technique for creating digital games that offer alternative play. Critical gameplay provides the opportunity to explore game ethics through the way games are designed to be played. Since game designers outline the rules of play, game designs outline designer's definitions of what is ethical and important. Taking the notion that design is a reflection of the designer's values, this chapter outlines methodologies for exposing the intrinsic values in play and creating gameplay models from alternative ethics and values. The chapter concludes with examples of critical gameplay games that have been demonstrated to international audience.

Original languageEnglish (US)
Title of host publicationDesigning Games for Ethics
Subtitle of host publicationModels, Techniques and Frameworks
PublisherIGI Global
Number of pages14
ISBN (Print)9781609601201
StatePublished - 2010

ASJC Scopus subject areas

  • Engineering(all)


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