Critical gameplay

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world of enemies and adversaries teach us to ignore the gray in the everyday? Are we forgetting how to play with each other because playing against each other is more fun? Critical Gameplay is a collection of "strategically designed" video games. Each game asks what common game mechanics teach us. The four games in the collection are designed to help reevaluate our perspective on gameplay experiences. As Critical Cartography changes the way we perceive the world, Critical Gameplay seeks to offer alternate perspectives on the way we play. Critical Gameplay does not attempt to answer these questions. Instead it seeks to open the dialogue with demonstrative experiments in gameplay. It attempts to fill the space of what if, with something tangible - a game. What if that avatar did have a history before you destroyed it? What if you couldn't read the game world by stereotyping characters? Critical Gameplay is simply about raising questions that encourage critical reflection on gameplay experiences. A Critical Gameplay game is valued in intellectual profit.

Original languageEnglish (US)
Title of host publicationProceedings of the International Conference on Advances in Computer Entertainment Technology, ACE 2009
Pages444
Number of pages1
DOIs
StatePublished - 2009
EventInternational Conference on Advances in Computer Entertainment Technology, ACE 2009 - Athens, Greece
Duration: Oct 29 2009Oct 31 2009

Publication series

NameACM International Conference Proceeding Series

Conference

ConferenceInternational Conference on Advances in Computer Entertainment Technology, ACE 2009
Country/TerritoryGreece
CityAthens
Period10/29/0910/31/09

Keywords

  • Computer game art
  • Computer game theory
  • Critical gameplay

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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