Big Huggin’: A Bear for Affection Gaming

Research output: Chapter in Book/Report/Conference proceedingConference contribution

6 Scopus citations

Abstract

Today the world of human computer interaction is an impersonal one. It is one where touch is mediated through glass and plastic. Where multi-touch means antiseptic sleek materials with little texture. Why isn’t touch more personal? Why isn’t touch more tactile? Big Huggin' is a game played with a 30 inch custom teddy bear controller. Players complete the game by providing several well-timed hugs. It is an experiment and gesture in alternative interface. Instead of firing toy guns at countless enemies or revving the engines of countless gas guzzling virtual cars, why not give a hug? The Big Huggin’ game is designed to offer reflection on the way we play and the cultural benefit of alternative play.

Original languageEnglish (US)
Title of host publicationCHI EA 2013 - Extended Abstracts on Human Factors in Computing Systems
Subtitle of host publicationChanging Perspectives
EditorsMichel Beaudouin-Lafon, Patrick Baudisch, Wendy E. Mackay
PublisherAssociation for Computing Machinery
Pages2919-2922
Number of pages4
ISBN (Electronic)9781450318990
DOIs
StatePublished - Apr 27 2013
Event31st Annual CHI Conference on Human Factors in Computing Systems:, CHI EA 2013 - Paris, France
Duration: Apr 27 2013May 2 2013

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
Volume2013-April

Conference

Conference31st Annual CHI Conference on Human Factors in Computing Systems:, CHI EA 2013
Country/TerritoryFrance
CityParis
Period4/27/135/2/13

Keywords

  • Affection Games
  • Alternative game interfaces
  • Critical gameplay
  • Cultural gaming
  • Emotional game design

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

Fingerprint

Dive into the research topics of 'Big Huggin’: A Bear for Affection Gaming'. Together they form a unique fingerprint.

Cite this