Awkward Annie: Impacts of Playing on the Edge of Social Norms

G. Tanner Jackson, Blair Lehman, Lindsay D. Grace

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Effective interpersonal and cross-cultural communication relies on pragmatics-knowing what to say to whom, and under what circumstances. Nevertheless, pragmatics is generally absent from formal second language instruction. The current effort describes a game designed to assess people's pragmatic ability. In the game, Awkward Annie, players are asked to intentionally select the most inappropriate things to say within conversations (i.e., be inappropriate and see what happens). Thus, players are able to escape from reality by being inappropriate. This work presents a between-subjects study designed to evaluate this twist using two versions of the game (selecting inappropriate versus appropriate responses). Participants in both conditions experienced the same content, but were provided with different goals (be inappropriate, be appropriate). The results indicate that users enjoyed both versions of game equally but performed better within the appropriate version of the game.

Original languageEnglish (US)
Title of host publicationProceedings of the 15th International Conference on the Foundations of Digital Games, FDG 2020
EditorsGeorgios N. Yannakakis, Antonios Liapis, Kyburz Penny, Vanessa Volz, Foaad Khosmood, Phil Lopes
PublisherICST
ISBN (Electronic)9781450388078
DOIs
StatePublished - Sep 15 2020
Event15th International Conference on the Foundations of Digital Games, FDG 2020 - Bugibba, Malta
Duration: Sep 15 2020Sep 18 2020

Publication series

NamePervasiveHealth: Pervasive Computing Technologies for Healthcare
ISSN (Print)2153-1633

Conference

Conference15th International Conference on the Foundations of Digital Games, FDG 2020
Country/TerritoryMalta
CityBugibba
Period9/15/209/18/20

Keywords

  • Game Design
  • Game-based Assessment
  • Pragmatics

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Information Systems
  • Computer Science Applications
  • Health Informatics

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