An audio game app using interactive movement bonification for targeted posture control

Daniel Avissar, Colby Leider, Christopher Bennett, Robert Gailey

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Interactive movement sonification has been gaining validity as a technique for biofeedback and auditory data mining in research and development for gaming, sports, and physiotherapy. Naturally, the harvesting of kinematic data over recent years has been a function of an increased availability of more portable, high-precision sensory technologies, such as smart phones, and dynamic real time programming environments, such as Max/MSP. Whereas the overlap of motor skill coordination and acoustic events has been a staple to musical pedagogy, musicians and music engineers have been surprisingly less involved than biomechanical, electrical, and computer engineers in research efforts in these fields. Thus, this paper proposes a prototype for an accessible virtual gaming interface that uses music and pitch training as positive reinforcement in the accomplishment of target postures.

Original languageEnglish
Title of host publication135th Audio Engineering Society Convention 2013
PublisherAudio Engineering Society
Pages704-709
Number of pages6
StatePublished - Jan 1 2013
Event135th Audio Engineering Society Convention 2013 - New York, NY, United States
Duration: Oct 17 2013Oct 20 2013

Other

Other135th Audio Engineering Society Convention 2013
CountryUnited States
CityNew York, NY
Period10/17/1310/20/13

ASJC Scopus subject areas

  • Acoustics and Ultrasonics

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  • Cite this

    Avissar, D., Leider, C., Bennett, C., & Gailey, R. (2013). An audio game app using interactive movement bonification for targeted posture control. In 135th Audio Engineering Society Convention 2013 (pp. 704-709). Audio Engineering Society.