Affect and experience: Case studies in games and test-taking

Blair Lehman, Delano Hebert, G. Tanner Jackson, Lindsay Grace

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

The format of conventional assessments (e.g., multiplechoice) can often make it difficult for students to be motivated or engaged, which can also make it difficult for students to perform to the best of their ability. Game-based assessments (GBA) are a new type of assessment that has been designed to address this issue. We conducted an in-depth investigation of four case studies of user experience during a GBA. The GBA was manipulated in order to investigate whether certain game features (length, feedback) impacted the user experience. The case studies revealed unique patterns in user experience for moment-to-moment changes in enjoyment and frustration. These patterns suggest that GBAs could be utilized to create both a more positive test-taking experience and offer the opportunity for students to perform to the best of their ability.

Original languageEnglish (US)
Title of host publicationCHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExplore, Innovate, Inspire
PublisherAssociation for Computing Machinery
Pages917-924
Number of pages8
ISBN (Electronic)9781450346566
DOIs
StatePublished - May 6 2017
Externally publishedYes
Event2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States
Duration: May 6 2017May 11 2017

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
VolumePart F127655

Conference

Conference2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017
Country/TerritoryUnited States
CityDenver
Period5/6/175/11/17

Keywords

  • Emotion
  • Game-based assessment
  • User experience

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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