A topographical study of persuasive play in digital games

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations

Abstract

Expanding the bounds of digital educational games, this research describes the characteristics of games designed to modify player perspective, understanding, interests, activities or opinions. These persuasive play games include social impact games, games for change, and others games designed to persuade players. In summary the characteristics of 150 such games are reported through three broad categories of development, design and play experience. This summary of results focuses on digital play and proves effective at providing a topographical view of the state of play designed for extrinsic action and understanding. The focus of this research is the design and development characteristics of such games.

Original languageEnglish (US)
Title of host publicationProceedings of the 16th International Academic MindTrek Conference 2012
Subtitle of host publication"Envisioning Future Media Environments", MindTrek 2012
Pages77-82
Number of pages6
DOIs
StatePublished - 2012
Event16th International Academic MindTrek Conference 2012: "Envisioning Future Media Environments", MindTrek 2012 - Tampere, Finland
Duration: Oct 3 2012Oct 5 2012

Publication series

NameProceedings of the 16th International Academic MindTrek Conference 2012: "Envisioning Future Media Environments", MindTrek 2012

Conference

Conference16th International Academic MindTrek Conference 2012: "Envisioning Future Media Environments", MindTrek 2012
Country/TerritoryFinland
CityTampere
Period10/3/1210/5/12

Keywords

  • Advergames
  • Computer games
  • Digital games
  • Games for change
  • Persuasive play
  • Serious games
  • Social impact games

ASJC Scopus subject areas

  • Media Technology

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