A framework to help analyze if creating a game to teach a learning objective is worth the work

Peter Jamieson, Lindsay Grace

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Scopus citations


Video games are a popular technology adopted by educators to help teach ideas. The benefits are due to pedagogically beneficial characteristics of such games including their ability to adapt to the learner, allow failure, and entertain and engage players. However, designing a video game is a significant effort that takes time and may not even teach the desired learning objective(s). In this work, we provide a framework that can be used by educators to help determine if the effort needed to create a video game is worth it for a given learning objective(s). Our framework blends four pedagogical ideas so that educators can consider if their game is worth the design effort; these pedagogical tools/theories include: (1) Bloom's taxonomy; (2) the Substitution Augmentation Modification Redefinition (SAMR) Model; (3) Wiggins & McTighe course design approach and filter for learning objectives; (4) what we call, pedagogical logistics. With this framework, we analyze two games we have created, and we determine if the games we created were actually worth the effort. The overall goal is to create a framework and show how it can be used to help other researchers determine if their video game idea is worth creating.

Original languageEnglish (US)
Title of host publicationFIE 2016 - Frontiers in Education 2016
Subtitle of host publicationThe Crossroads of Engineering and Business
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781509017904
StatePublished - Nov 28 2016
Externally publishedYes
Event46th Annual Frontiers in Education Conference, FIE 2016 - Erie, United States
Duration: Oct 12 2016Oct 15 2016

Publication series

NameProceedings - Frontiers in Education Conference, FIE
ISSN (Print)1539-4565


Conference46th Annual Frontiers in Education Conference, FIE 2016
Country/TerritoryUnited States

ASJC Scopus subject areas

  • Software
  • Education
  • Computer Science Applications


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